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Hmmm...organization is the spice of life? Nah.

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Bonus Zips
>>Original 16 pages // original pencil pages which appeared in arc 1
>>Mixed Old Comics // old comics which helped develop inhuman
>>"W10 Chibis" // predates inhuman, but stars the cast
>>Bonus Comics // QFTR, spring comics, gag comics, etc.
Bonus Comic: War Buddies
(A tribute to Harvey Danger)
>>>Zipped!

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [the end]
Bonus Comic: Cemetery
(A tribute to Architecture in Helsinki in the name of charity)
>>>Zipped!

1 2 3 4 5 6 7 8 9 10 11 12 13 14 [the end]
Bonus Comic: Jet's Story
>>>Zipped!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 [end]
Arc 1: Notebook
>>>Zipped!
page 1 // "Why would they need a medic?"
Notebook Splash // "Deep Dark Machinery"
page 2 // You can never go home
page 3 // The rules of war and space
page 4 // What she saw in the dark
page 5 // Out of the jump-gate
page 6 // Meet old, blind Akned
page 7 // Grey, the crazy crazy.
page 8 // The half-truth and nothing but the half-truth
page 9 // Analysis of the Human
page 10 // ...only leads to more questions
page 11 // A clever airport ruse
page 12 // Unqualify me
page 13 // The next day in space...
page 14 // What's in a syringe?
page 15 // Down the rabbit hole
page 16 // A peculiar observation
page 17 // Dreamscape Escapade
page 18 // The truth of ignorance
page 19 // The rules of physics explain
page 20 // Ashido's casual interogation
page 21 // Soshika tells a story
page 22 // Bound to change
page 23 // Sartre gets to work
page 24 // Hekshano
page 25 // Say goodbye, Grey.
page 26 // The mine fields and North Tek
page 27 // What if...
page 28 // Time kept on
page 29 // ...without you
Arc 2: Clockwork
>>>Zipped!
Clockwork Splash // "Clockwork Kyotoshi"
page 30 // Differing medical opinions
page 31 // Externally normal
page 32 // Grey's vague memories
page 33 // a small step for mankind, but a giant leap for us.
page 34 // what not to do with mysterious fridge items
page 35 // Let the boy speak
Spring Special // April 1st with Bleak and Fix
page 36 // called out of his shell
page 37 // apt yet blunt
page 38 // you can't hide from it
page 39 // best not to think about it
page 40 // the nightmare is just beginning
page 41 // pavlovian child
page 42 // u dibla
page 43 // masochist
Making of the Comic // random extra
page 44 // a fine nothing
page 45 // here kitty kitty
page 46 // advice to live by
page 47 // like a child
page 48 // choose your battles
page 49 // who's saving you?
page 50 // from lion to kitten
page 51 // dodging the question
page 52 // all joking aside
page 53 // insane but not unobservant
page 54 // best left unsaid
page 55 // role reversal
page 56 // your choice
Arc 3: Mistakes
>>>Zipped!
Mistakes Splash // "Local God"
page 57 // beautiful morning
page 58 // coming clean
page 59 // quick and dirty
page 60 // what you mean and what you do
page 61 // a bad movie
page 62 // territorial boundries
page 63 // the statistic rebels
page 64 // my enemy's enemy is my friend
page 65 // i am an island
page 66 // the people all call her alaska
page 67 // early warning system
page 68 // bad actor
page 69 // step step step
page 70 // truthful about the lie
page 71 // blame anyone
page 72 // down for you is up
page 73 // we're all the same.
page 74 // decent
page 75 // dominos and cards
page 76 // pause
page 77 // truth hurts
page 78 // schtoopid bunnies
page 79 // in the can
Arc 4: Teacher
>>>Zipped!
Teacher Splash // "Caged"
page 80 // cheating death
page 81 // analysis begins
page 82 // heavy morals
Spring Special // april fools was never so sexy
page 83 // history lesson 1
page 84 // sleep talk
page 85 // headwounds
page 86 // Mirror Mirror
page 87 // The Wrong Company
page 88 // it's reasonable to assume
page 89 // meetings with remarkable men
Interlude // pay attention please
page 90 // ready the cannons
page 91 // reflect, rethink
page 91b // Incoming Flashback
page 92 // escape escape
page 93 // playing chicken with a train
page 94 // collect call
page 95 // replica dance
Interlude // Daily Livin'
page 96 // what's needed
page 97 // it's a legend
page 98 // call me kid, champ, lefty
page 99 // bridge pass
page 100 // face
page 101 // gas 'em out
page 102 // ashes, ashes
page 103 // brace yourself
page 104 // Lesson One: Lypha
page 105 // wolf at the door
page 106 // well meaning spectre
page 107 // say you're ready.
page 108 // Lesson Two: The Mite
page 108b // Grinding Halt
page 109 // Who's in control
page 110 // revelation
page 111 // Answer your own questions
page 112 // such a reaction
page 113 // which way do you want to go
page 114 // into the day
page 115 // tako-yaki thought
page 116 // keep your friends close.
page 117 // class dismissed
page 118 // back to square one
page 119 // everyone's searching
page 120 // as a human being
page 121 // HARBL!
page 122 // welcome welcome
Arc 5: Disappear
>>>Zipped!
Disappear Splash // "Jumper"
page 123 // rip apart
page 124 // back and forth
page 125 // headworms
page 126 // already bit down
page 127 // retesting the boy
page 128 // stand to the worms
page 129 // chasing the rabbit
page 130 // can't see the bottom of it
page 131 // just admit you need help
page 132 // ding dong stressors
page 133 // in the right place, wrong idea
page 134 // a weekly beating
page 135 // may as well find out
page 136 // you're flagged, okay?
page 137 // overshot that particular goal
page 138 // what do you remember?
page 139 // start the work day
page 140 // terribly sorry, sir.
page 141 // disipating into the sea
page 142 // his pulse never got above 85
page 143 // quietly getting stitched
page 144 // just a suspicion my friend
page 145 // living in the sunlight
page 146 // loving in the moonlight
page 147 // fun fun fun
page 148 // hair of the dog that bit you
page 149 // the best we came up with
page 150 // liquor run
page 151 // I approve
page 152 // bad touch
page 153 // I wasn't listening the first time
page 154 // prove it
page 155 // welcome back
page 156 // china menagerie
page 157 // amatuer detective work
page 158 // there i am
page 159 // fight it at the source
page 160 // move in for the kill
page 161 // shout out a retreat
page 162 // hindsight is 20/20
page 163 // get out for your own good
page 164 // i don't get angry at people
page 165 // it doesn't matter
page 166 // complications
page 167 // pleased to see you
page 168 // i know but why
page 169 // i hardly believe you
page 170 // obvious to my not-eyes
page 171 // smackbang
page 172 // teethmarks
page 173 // clue in
page 174 // i dreamed i saw the knights in armor
page 175 // nonstop sounds
page 176 // anchor
page 177 // spokes of reality
page 178 // yet another detour
page 179 // one shining white lie
page 180 // think back truthfully
page 181 // on your feet again
page 182 // hair trigger
page 183 // tripwire
page 184 // hiding away
page 185 // peaceful wasteland
page 186 // we're cowardly machinery
page 187 // a mild dislike of it
page 188 // language barriers
page 189 // a one way screen
page 190 // defense mode activated
page 191 // what disturbs a monster
page 192 // an unwelcome welcome
page 193 // not doing well
page 194 // it's easy
page 195 // the end of a fight
page 196 // out the back way
page 197 // haunted
page 198 // just admit it
page 199 // i remember...
page 200 // all tactics
page 201 // welcome back
page 202 // first blood drawn
page 203 // freight train
page 204 // hands off
page 205 // bad connection
page 206 // a solid promise
page 207 // a jagged circle
page 208 // visualization
page 209 // one more thing wrong
page 210 // what're you gonna do?
page 211 // be my eyes
page 212 // no bounty if dead
page 213 // my own problems
page 214 // imparting data
page 215 // buried smells
page 216 // impasse
page 217 // barter or go
Spring Special // THE CONFESSION!!!
page 218 // what do you do
page 219 // heed these orders
page 220 // flashburn
page 221 // sizzle
Arc 6: Albert's White Rat
Albert's White Rat Splash // "drag me"
page 222 // be cool, boy
page 223 // in civilized circles
page 224 // long time coming
page 225 // striptease
page 226 // die in a deckfire
page 227 // make your move
page 228 // laid bare
page 229 // put it on the table
page 230 // ten years
page 231 // framed in motion
page 232 // or else
page 233 // melodramatic
page 234 // close the damn door
page 235 // don't say it man
page 236 // you are late
page 237 // make a trade
page 238 // supicious
page 239 // what he promised
page 240 // sudden interogation
page 241 // door in the wall
page 242 // omnipotence
page 243 // wall of mistakes
page 244 // broken rules
page 245 // one of them
page 246 // paperwork
page 247 // violent birth
page 248 // childhood memories
page 249 // stupid man suit
page 250 // one of two
page 251 // i think i can, i think i can
page 252 // deal's a deal
page 253 // sicilian
page 254 // backup
page 255 // interogation
page 256 // transition
page 257 // bail out
page 258 // years like sand
page 259 // perfect spot
page 260 // invaluable
page 261 // relatives
page 262 // walking out in space
page 263 // down to it
page 264 // how, when, why, where, who
page 265 // stick together
page 266 // not to worry
Spring Special // CSI : SKU Intervention
page 267 // looking for answers
page 268 // change that channel
page 269 // don't look back either
page 270 // learn to dodge
page 271 // sickening sound
page 272 // keep your eye on the birdie
page 273 // scent of fear
page 274 // i found my soldier girl
page 275 // information overload
page 276 // goodnight moon
page 277 // we are all human
page 278 // a nerve
page 279 // sticking by it
page 280 // weigh anchor and set sail